The game allows the player to have a relaxed experience or, alternatively, bear the burden of full business responsibilities. Theme Park’s Development took a year and a half, coming out in 1994 for PC, Amiga and 3DO, and it was quite a departure from the company’s previous serious strategy games like Popolous. For his next attempt, Molyneux was going to make sure it would be fun right out of the gates. The developer mentioned the lack of fun in the mechanics as the main problem with that first attempt. His very first title in the genre, The Entrepreneur, a text-only business simulation, ended up being a huge disappointment with reportedly, only two copies sold. What about the United Kingdom? Peter Molyneux, head of Bullfrog, despite having experience in the business simulation genre, was lacking an audience. The “new” control scheme was a key in controlling many of the genre’s hits, like Germany which had cult classic TV management simulation Mad TV and soccer management series On The Ball. It might have had something to do with Amiga being one very successul gaming platform, one of the first commercially successful home computers to feature a mouse. In early 90s Europe, the management simulations proved to be quite a popular genre. WE BUILT THIS PARK: FROM ENTEPRENEUR TO THEME PARK Let us take a look at their greatest achievements: Bullfrog’s Theme Park and Hospital. Leave it, then, to English developer Bullfrog to transform both of these experiences in some of the most entertaining simulations ever developed. But what about running a hospital? That’d be pure masochism. Is there something more fun than freely trying all the rides and the greasy food? Sure, but then who’s cleaning up visitors’ bodily fluids and scolding the employees? Okay, point taken. Everyone has fantasized, at least once, about running a theme park.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |